Summer School: Media and Film

Browse our Media and Film modules below, part of the School of Media, Arts and Humanities. If you're unsure what to study this summer, follow our top tips for how to choose a module.

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Summer School Programme 2025

We're busy updating these pages to make sure you have all the information you need to apply for our programme next year.

The modules listed are from our 2024 programme, giving you a preview of the modules that may be available in 2025.

Register your interest and we'll let you know once the 2025 programme is available to view.

Module information

Choose from a variety of modules:

Session One 

  • The Age of Adolescence: Reading 20th Century Youth Culture

    Module code: IS407

    This module will explore representations of adolescence from the early 20th through to the early 21st century in literature, film and popular culture. We will read texts that range across history, psychology, and writings about juvenile delinquency, but our focus will be on reading novels, short stories, films and graphic novels, that represent the paradoxes of adolescence from the turn of the 20th century. This may include such works as: Back to the Future, Ghost World, Spring Breakers, The Hate U Give, and more.

    We will look at the ways in which the adolescent morphs into the teenage consumer in the 1950s in novels such as Colin MacInnes’s Absolute Beginners. We will consider the adolescent as a site of cultural fantasy and cultural fears in relation to class, race, gender, and sexuality and the adolescent’s relationship to radical politics, subculture, suburbia, and nostalgia.

    If you are interested in literary figures and novels that have pushed boundaries on the representation of adolescence, then this module is for you. This module will provide a theoretical introduction for students wishing to explore a career in film production, youth literature and education sectors. For your assessed portfolio, you can write in a combination of critical and creative ways, depending on your own preferences

    On this experiential module, we will explore how Brighton has been central for pushing boundaries and creating new waves in the medium of literature and film. We will develop a deeper understanding of the construction of the categories of the adolescent and the teenagers in literature, film and theory. This module may include a field trip to Brighton, following the trail of cult movie Quadrophenia.

    Learning outcomes:

    • Demonstrate knowledge of the history of, and an ability to evaluate, 20th-21st century fiction, film and theory
    • Develop an understanding of the construction of the categories of the adolescent and the teenager in literature, film and theory
    • Analyse literature, film, and other discourses, and to dissect rhetoric and understand meanings
    • Develop an argument from close reading and data interpretation.

    Teaching method: Fieldwork, seminars and workshops
    Assessment: 90% portfolio, 10% observation
    Contact hours: 40 hours 
    Credits: 15 Sussex Credits
    Level: 4

  • Video Games: Creative and Critical Writing

    Module code: IS403

    In recent years the gaming industry has been transformed by the addition of auteur-driven indie games to those of AAA studios with Hollywood budgets, as well as by the diversity of technology on which games can be played. We will study examples of successful imagined worlds (Zelda: Breath of the Wild), powerful storytelling (The Last of Us), literary games (Kentucky Route Zero), indie games (Braid), micro-Indies (Problem Attic) and classic adventure games (Monkey Island), amongst others.

    We will explore the possibilities of play, world-building, narrative, character-design, game mechanics, and game dynamics. Technical understanding of the medium will provide us with an array of opportunities for writing and imagining video games: composing narratives and shooting-scripts; creating avatars; developing fictional worlds. We will introduce you to some game development software, though this module is not designed as a coding course. It is ideal for students looking beyond the surface of video games, wanting to engage with thoughtful critique of an emerging industry. We will reflect on the social implications of game design, taking into account discourses around gender, race and sexuality.

    A guest lecture may be offered by an industry expert.

    Learning outcomes:

    • Understand and experiment with common practices of creative writing across multiple computer/video game genres
    • Reflect critically on the social implications of game design, taking into account discourses around gender, race, and sexuality
    • Communicate the results of critical reflection in a collegial group discussion
    • Evaluate the appropriateness of different approaches to solving problems when relating the creative aspect of game design to critical reflection on the social aspects of games

    Teaching method: Workshops
    Assessment: 90% portfolio, 10% observation
    Contact hours: 40 hours 
    Credits: 15 Sussex Credits
    Level: 4

Session Two 

  • British Film

    Module code: IS426

    What makes a British film? What is the magic ingredient that transforms it to the level of world cinema? On this programme, you’ll explore behind the scenes, and you’ll do presentations on:

    • acting
    • soundtrack
    • cinematography
    • editing

    You’ll write your own movie critiques, learn to pitch an idea, write a page of screenplay and attend Industry-led Master Classes. These pieces will become part of your unique record of your ‘Lights, Camera, Action’ experience at Sussex.

    Learning outcomes:

    • Write clear and coherent critiques of films
    • Understand and analyse the production process and the work of the top British film directors, cinematographers, editors, sound track and special effects artists
    • Write a page of screen dialogue
    • Develop research, presentational, and communication skills, including the transferrable skill of pitching an idea or a project

    Teaching method: seminar, film
    Assessment: learning diary (70%), presentation (20%), observation (10%)
    Contact hours: 40 hours
    Credits: 15 Sussex Credits
    Level: 5

The University of Sussex reserves the right to cancel modules due to staff availability, student demand, minimum enrolment, or updates to our curriculum. We’ll make sure to let our applicants know of such changes to modules at the earliest opportunity.

Not sure how to choose?

Follow our top tips for choosing your modules. You can also find out about our teaching structure, assessment process and how your credits transfer back to your home institution.

Which school will I study in?

You’ll study in the Department of Media and Film Studies in the School of Media, Arts and Humanities.

Our researchers have pioneered innovative methods of film analysis and critique, linking film to digital in both our research and our practice, and are also active in film production. We ask how media and culture contribute to, and can be part of, changing life.

Contact us

If you are studying at Sussex for a summer and have questions, email summer@sussex.ac.uk


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