Engineering and design
Toy and Game Design
Module code: H7066
Level 5
15 credits in spring semester
Teaching method: Seminar
Assessment modes: Coursework
Toy and Game Design involves the design and prototyping of a toy or game. The module covers each stage of the design process and provides an opportunity to expand skills in the areas of research, experimentation, exploration, visualisation, evaluation, communication and presentation. It introduces further design methods and encourages originality, independent thinking and critical reflection. This results in a portfolio of work showing a visual representation of how the final concept was achieved, a prototype of the toy or game, a short video (sizzle), packaging and graphic material to enhance the final presentation.
Module learning outcomes
- Use creativity and creative design methods to generate ideas, concepts, proposals and solutions independently and collaboratively, in response to set briefs and as a self initiated activity
- Research, source, select, evaluate, use and reference information from a variety of sources
- Study independently, set goals, manage their own workload and meet deadlines
- Articulate ideas and communicate information comprehensively to audiences in a range of situations, using the appropriate communication in visual, oral and written formats