Research
My focus is on developing mixed-methods for a better understanding of user experience in engaging entertainment systems.
- User Centre Design (UCD)
- Video Games User Research (GUR)
- Human-Computer Interaction (HCI)
- Usability & User Experience Research
- Physiological measurments
Other Research Interests:
Video Games Accessibility, Video Games for health and rehabilitation, Video Games Developing.
Selected publications:
2014:
Mirza-Babaei, P., Wallner, G., McAllister, G., Nacke, L.E. Unified visualisation of quantitative and qualitative playtesting data. In Proceedings of CHI EA’14. ACM, 2014
2013:
Mirza-Babaei, P., Nacke, L.E., Gregory, J., Collins, N., Fitzpatrick, G. How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. In Proceedings of CHI’13. ACM, 2013
Mirza-Babaei, P., Zammitto, V., Niesenhaus, J., Sangin, M., Nacke, L.E. Games User Research: Practice, Methods, and Applications. In Proceedings of CHI EA’13. ACM, 2013.
2012:
Mirza-Babaei, P., Nacke, L., Fitzpatrick, G., White, G., McAllister, G., Collins, N. Biometric storyboards: visualising game user research data. In Proceedings of CHI EA ’12. ACM, New York, NY, USA, 2315-2320. DOI=10.1145/2223656.2223795. 2012. Extended Abstract.
2011:
Mirza-Babaei, P., Long, S., Foley, E., and McAllister, G. Understanding the Contribution of Biometrics to Games User Research. Full Research paper at Proc. DIGRA (2011).